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- MARVEL HEROIC ROLEPLAYING CHARACTER CREATION OFFICIAL HOW TO
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There’s no real specific rhyme or reason behind it, either for official characters or made-up ones. For one character it might be a d8, for another it might be a d10 or 12. Each of the Powers, Distinctions and Specialties have a specific die attached to them. Distinctions are nothing more than vague and nebulous phrases, so a gamer that’s good at fast talking can come up with ways for every roll to feature a Distinction. The trick is that the gamer has to find a way to get as many of the above to fit into the roll.
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Based on a character’s Power Sets, Distinctions and Specialties, you could be rolling a few dice or a lot. There’s no rhyme or reason to what you will roll. This means you’ll be paying more for dice than the actual book itself, PER PLAYER, which strikes me as insane. Even crazier is that every time you roll, you’ll be rolling at least three to four dice, if not more. This, my friends, is an insane amount of dice. The “Watcher,” (the game’s term for Storyteller/DM/GM) should have at least three sets, if not more. The game works much better (and requires less paper) if each player actually has two or three sets. Each player is going to need a d4, a d6, a d1 and a d12. Let’s start off with the most obvious problem with the game, and that’s that in order to play Marvel Heroic, you are going to need a TON of dice. Still, let’s run down exactly WHY this game is our early front runner for the worst RPG of 2012.
MARVEL HEROIC ROLEPLAYING CHARACTER CREATION OFFICIAL HOW TO
Instead, we get a massively convoluted system filled with terrible writing, poor descriptions of how to actually play the game and an odd combination of, “We aren’t going to make rules for half the game but for the other half there is going to be such minutiae that there’s no way kids will be able to follow this thing.” There is honestly NOTHING positive I can say about this game – it’s that bad. That would have been guaranteed money in the bank as older gamers would have been caught up in the nostalgia (Temporarily forgetting that it wasn’t perfect itself…), and it was one of the easiest RPGs to learn so it would be inviting to kids and newcomers alike.
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Why they didn’t just revive the old FASERIP system (Which is almost universally loved), tweak/update it a bit and release THAT is beyond me.
![marvel heroic roleplaying character creation official marvel heroic roleplaying character creation official](http://nerdnyc.com/tmp/marvel/Flyer-Strat-s.jpg)
I know Margaret Weis Productions is desperate to get this thing over in the same way the WWE tried to with Ezekiel Jackson or The Great Khali, but it’s just not going to happen – especially when the older, better Marvel games are out there.
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Even those that do use it tend to mod it heavily, and in every case, those mods make the game better, but not necessarily a system you’d still ever want to use. The original version of Cortex is almost universally reviled by gamers.
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I guess I should get the obvious out of the way – Marvel Heroic uses the Cortex Plus system. So I can say with some certainty and conviction that the Marvel Heroic Roleplaying Basic Game is by far the absolute WORST Super Hero RPG I’ve ever come across, and is just plain terrible across the board. Although I’ve never worked on a super hero RPG before, I have worked on several others, and as you can see, I’ve played a LOT of games in this tabletop sub-genre. I’ve played non licensed systems like Champions, ICONS, Supers, Mutants and Masterminds, Brave New World, Villains and Vigilantes and Aberrant. I’ve played the awesome DC Heroes game by Mayfair (my personal favorite super hero system) along with both Green Ronin and West End’s versions. I’ve tried the other Marvel games, such as the SAGA system or the one published directly by Marvel Comics. I started with the old TSR Marvel Super Heroes Basic game (my first RPG in fact) and then moved on to the Advanced version.